Click on the image to make it larger! Instead of taking all the photos from the same spot, i moved in front of each shop to capture this. Works quite well, I will capture this again first thing in the morning so as not to capture any cars or people. I am also making Picture Penzance into an adventure game. If anyone is interested in trying out early versions (requires an 8Mb download, don t worry no viruses!) then PM me and i will send you the latest link. More info to follow...
Ahh so that is where Clinton Cards is to be seen. Ooer, doesn t this picture underline Betjaman s and Pevsner s opinions !! (and my own) of this side of the road ... get all the people out, where are the bombs? As they used to say in The Navy Lark, what a right load of ooh nasty ....
Why create a Picture Penzance adventure game? My inspiration comes from my bro Ade (aka denanmor) who created an adventure game based in Penzance almost 20 years ago on the Amstrad CPC6128 which was text-based (i seem to remember commands like Look , You are currently
in South Place Folly, you can go East or West or something like that. I thought it showed tremendous promise and got me hooked on computer programming (now my profession). Google Maps have started to do something called Street View which allows you to virtually walk down a street (for big american cities only so far) and i thought that would be useful for solving mystery pics being able to find building details without having to inspect every hunch by actually having to go there. So I decided that i would work on a game where you can walk the streets of Pz and have an adventure at the same time. So far my ideas involve solving mystery pics inside the game, using a time machine to view some of the old photos of Penzance, and collect objects that can be used to solve problems and unlock the next level. The game so far is very basic, you can take a walk up and down town but that s it. It will get better within days! What do y all think?
Yes, I had a complete set of text adventures - Doomdark s Revenge and so on .... Also Amstrad 464, straight into machine code, I was. Then it all went graphic and I lost interest completely - all this zap-em-up leaves me cold for two reasons. No thought process required, and it is pretend killing in a real world of death and pain, softening our news reports; However that said ... if you have produced a game which can carry forward the idea of Picture Penzance, in its community and history, as well as its largely hidden beauty, then much success to you; for my own part, I find the real research and discovery much more inviting than anything produced on computer; when I read the stories of men who worked on tankers during WWII and what happened to them, a list of names and of the families and girl friends left behind, that is real. I can see that your idea is a mixture of the two, and for that I am pleased. Thankfully, for most of us, we carry a time machine in our heads - a memory and investigative inquiring nature, and the ability to read avidly and to take it all in. Best of Luck.
I may ask you for some help with some of the story arcs in the game, for instance, the player could find themselves in the past at Coulsons Granary, where would they find themselves? and how would they get back to the present!? ::6:
By all means, ask away ... I will do what I can ... every building in this town is the result of earning money against all odds, and trying to keep possession of that living and house, in whatever way. Each family had its drama and trauma. Just look at some of the pictures of old that have been uploaded here. To me, it is no good at all looking at a building and writing its history; it was not built or used in isolation; people lived next door, their lifestyles were affected by what was available, and what it took or cost (sometimes in terms of a life or limb) ... some of the tales of yore leave me in shreds as to human endurance. To be blunt, we do not appreciate what hard graft and survival is really all about in relation to what they had to do. A mother had no idea as to whether or not her children s father would be home after working in the mine, or sailing off to sea. If you need any help to paint this picture of a life long gone, by all means ask.
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